Endgame Principles

Endgame Principles


Video Lessons, PGN Theoretical Files, PGN Exercises Files, Videos for Exercises, PDF Files
Novice, Beginner, Intermediate, Advanced, Expert, Master
Προπονητής Σκάκι: Rules Chess Strategies
Κατηγορία: EndgameEndgame
Χωρίς βαθμολογία
99,20 €
Προσθήκη στο καλάθι

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General Information

Many chess players find the endgame to be a challenging phase of the game. Most amateur games typically conclude due to an opening trap or by checkmate in the middlegame.

In a similar vein, many individuals often urge chess trainers to instruct them in various openings and traps in the quest for swift improvements. While it's true that learning new openings can lead to rapid progress and an increase in one's ELO rating, it doesn't necessarily guarantee overall improvement as a chess player.

How Can You Become a Better Chess Player?

By understanding chess and by learning the endgame. In simple words, learning the endgame is like ... cheating! The endgame remains consistent, with no trendy variations like those often seen in the opening.

The Difference in Principles

The endgame principle is a fundamental aspect of chess that cannot be altered or overlooked. For instance, in the opening phase, the significance of controlling the center of the board is well-known. However, there are various opening systems, such as the Pirc or King's Indian Defense, that deviate from this rule. Therefore, while there are certain principles to adhere to in the opening, there are exceptions to consider from time to time. This is due to the greater number of pieces on the board during this phase, leading to more complex scenarios.

Conversely, in the endgame, a key principle is to position our king at the center of the board. When only a few pieces remain on the board, the king is less susceptible to checkmate and, as a result, it should actively occupy the central squares. This principle is of utmost importance and should consistently guide our moves in the endgame.

General Understanding

Understanding the endgame and how the chess pieces collaborate can lead to improvements in both the middle game and the opening stages with minimal additional effort. For instance, if you grasp the fundamentals of endgames involving a bishop against a knight, you'll also be better equipped to navigate similar situations in the middle game. There are noteworthy similarities between the two, allowing your knowledge of endgames to naturally enhance your performance in the middle game and opening stages.

64 Endgame Principles

After many years, I've gathered all the essential endgame principles and I'm delighted to present them to you as a single course. These principles, along with the endgame thinking system, will significantly enhance your understanding of chess.

You'll become proficient in recognizing, comprehending, and making correct moves in various endgame scenarios. You'll also acquire the knowledge of when and how to transition from the middle game to the endgame.

As a result, you'll derive immense enjoyment from playing chess. This is because you'll no longer need to rely on memorization. There's no requirement to recall specific opening traps. In the endgame, you simply apply the relevant principles, and in most instances, your moves will be correct.

Why This Course Created?

It's a fact that chess literature focusing on the endgame is relatively limited compared to the abundance of opening courses available. Many individuals find the endgame to be a challenging and somewhat confusing aspect of chess, often not knowing where to begin their learning journey. This misunderstanding leads some to consider the endgame as dull, which is not accurate.

Lack of confidence in the endgame often drives people to push hard for a quick win through opening traps or aggressive-risky attacks in the middle game. Taking such high risks can indeed introduce a sense of randomness into the game, resulting in unpredictable outcomes.

The "64 Endgame Principles" course has been designed to address these issues and help you enhance your endgame skills. With improved confidence in the endgame, there's no longer a need to rely on high-risk attacking strategies or piece sacrifices in the middle game. Your overall gameplay will become more balanced.

How This Course Will Help Me?

This course will contribute to your general chess improvement, enabling you to confront stronger opponents. Likewise, you'll be better prepared to enter the endgame with a slight advantage and successfully convert it into a victory.

Here's What You Are Going to Learn

  • Understand Chess Like a Strong Player
  • Develop Your Chess Thinking System
  • Learn all the Endgame Principles
  • How to Apply the Principles in Specific Examples
  • Advanced Endgame Ideas and Motives
  • Significantly Increase Your Pattern Recognition
  • Develop Rock-Solid Confidence
  • Unleash your potential and become the chess player you are meant to be!

Are There Any Course Requirements or Prerequisites?

  • Knowing the movements of the chess pieces
  • Studied my previous (free of charge) course “The Easiest Way To Learn Chess”
  • Your thinking cap!

Who Are The Target Students?

  • Novice
  • Beginner
  • Intermediate
  • Advance

Outline – Curriculum

Theoretical Lessons

Chapter 01 - Introduction - Thinking System | 40',22''

1. Thinking System: Understanding the Three Game Phases // 03 Examples | 17',39''
2. Demystifying the Complexity of the Endgame // 03 Examples | 05',41''
3. Elevating Your Technique Through Endgame Mastery // 03 Examples | 17',42''

Chapter 02 – (Power of the Pawns) | 71',38''

4. How to Win in Endgame: Capablanca Rule // 01 Example | 12',34''
5. Flank Pawn & Far Advanced Pawns // 05 Examples | 14',10''
6. Connected Pawns // 05 Examples | 10',17''
7. Passed Pawns // 01 Example | 04',12''
8. Blockade // 02 Examples | 09',25''
9. Connected Passed Pawns // 04 Examples | 21',40''

Chapter 03 – (Rooks) | 27',69''

10. Rooks Behind Passed Pawns // 04 Examples | 10',20''
11. The Seventh Rank // 03 Examples | 17',49''

Chapter 04 – (Bishops) | 86',09''

12. Bishops vs Pawns // 02 Examples | 05',02''
13. Opposite Colored Bishop Endings // 06 Examples | 20',09''
14. Capablanca's Rule (Pawns to Opposite Color of the Bishop) // 05 Examples | 32',44''
15. Renegade – Pawns of the Same Color as Bishop to One Flank // 02 Examples | 06',35''
16. The Bishop Pair // 05 Examples | 22',19''

Chapter 05 – (Knights) | 50',74''

17. Knight vs Pawn // 04 Examples | 04',29''
18. Knight Endgames // 03 Examples | 16',35''
19. Bishop vs Knight // 03 Examples | 19',03''
20. The Two Bishops vs The Two Knights// 02 Examples | 11',07''

Chapter 06 – (Queens) | 18',01''

21. Promote With Check // 01 Example | 02',20''
22. Watch Out For Perpetual Check // 02 Examples | 10',41''
23. Stalemate // 02 Examples | 05',40''

Chapter 07 – (Technique) | 35',39''

24. Pawns vs Pieces // 02 Examples | 09',58''
25. Extra Pawn // 02 Examples | 06',12''
26. Zugzwang // 03 Examples | 05',31''
27. Two Weaknesses  // 03 Examples | 14',38''

Chapter 08 – (Grandmaster Understanding) | 99',10''

28. French Defense // 01 Example | 27',21''
29. Spanish Defense // 01 Example | 27',53''
30. Caro Kann Defense // 01 Example | 44',36''

Total Theoretical Video Duration = 428',62''

Practice | 58',62''

Task-01 || 1000 – 1200 ELO = 10 Exercises | 10',06''
Task-02 || 1200 – 1400 ELO = 10 Exercises | 12',45''
Task-03 || 1400 – 1600 ELO = 10 Exercises | 12',31''
Task-04 || 1600 – 1800 ELO = 10 Exercises | 11',45''
Task-05 || 1800 – 2000 ELO = 10 Exercises | 12',35''

Total Exercises = 50

Additional information

  • 30 Theoretical Video Lessons | 487',24'' Minutes | 8,07 Hours
  • PGN Files with games and analysis
  • PDFs with Questions and answers
  • PDF with all endgame principles
  • Exercises = 50
  • Access to a special forum with questions

Meet The Authors

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